Healing Stats



Before Tier 3 and the Orb weapon release, all healing in the game scaled off of one stat - Healing. With Orb and the introduction of more shields to the game, FirstSpark split this stat into three. There is Healing, which is primarily boosted by Wand passives. There is Shield Health, which is primarily boosted by Orb passives, and there is Healing Over Time (sometimes called Recovery), which is primarily boosted by Bow passives. The stats are compared below.


StatCan Crit?Can Heavy?
HealingYesYes
Healing Over TimeNoYes
Shield HealthYesNo


AbilityStat
Swift HealingHealing
Enchanting TimeShield Health
Fountain of LifeHealing
Invigorating SalvationHealing
Invincible WallShield Health
Blessed BarrierNo scaling
Clays SalvationHealing
Healing TouchHealing over Time
Flash WaveHealing over Time
Aelon PassiveHealing over Time
Nature's BlessingNo scaling
Distortion VeilShield Health
Healing StarHealing
Healing WaveHealing
Guardian Defensive WallNo scaling
Restoring ConstellationHealing