Healing Stats
Before Tier 3 and the Orb weapon release, all healing in the game scaled off of one stat - Healing. With Orb and the introduction of more shields to the game, FirstSpark split this stat into three. There is Healing, which is primarily boosted by Wand passives. There is Shield Health, which is primarily boosted by Orb passives, and there is Healing Over Time (sometimes called Recovery), which is primarily boosted by Bow passives. The stats are compared below.
| Stat | Can Crit? | Can Heavy? |
| Healing | Yes | Yes |
| Healing Over Time | No | Yes |
| Shield Health | Yes | No |
| Ability | Stat |
| Swift Healing | Healing |
| Enchanting Time | Shield Health |
| Fountain of Life | Healing |
| Invigorating Salvation | Healing |
| Invincible Wall | Shield Health |
| Blessed Barrier | No scaling |
| Clays Salvation | Healing |
| Healing Touch | Healing over Time |
| Flash Wave | Healing over Time |
| Aelon Passive | Healing over Time |
| Nature's Blessing | No scaling |
| Distortion Veil | Shield Health |
| Healing Star | Healing |
| Healing Wave | Healing |
| Guardian Defensive Wall | No scaling |
| Restoring Constellation | Healing |