Doomrot



Seed Mechanic

Before the fight begins, create a triangle with party pins near the back ring of the arena.

Norn will apply seeds to four players. Three of these will be green seeds, and one will be red. Green seeds do not need to go to the fountains to water their seeds in order to create a wall, red seeds do need to do this. Below around 50% boss HP, only three seeds will be applied and one of them will always be red. This means that one player will need to water their seed at one of the fountains before moving into the triangle. All players without seeds should stay in the middle of the triangle to be protected. The tank must be careful to get into melee range of the boss immediately after the walls come down, because Norn will launch high damage projectiles at the party any time the aggro holder is not in range.



Green Circles

Norn will place green circles on the ground at players' feet in two waves. Move out of the first, then move back into place to dodge the second. These will do a lot of damage if stacked on top of each other, so be careful. Following this, Norn will do two swipe attacks on the tank and then a fast fury attack that must be dodge rolled. In addition to taking damage, standing in the circles when they explode will debuff the player with a heal cut.



Glide Phase

Norn will shoot all players except the tank into the air and apply both a poison and a heal cut. Everyone must move into the lines to be hit by a projectile that will cleanse them. This phase is easy to heal through if you play a Shield Health build, as it is not affected by the heal cut.



Seed Throw

Whoever has boss aggro MUST be in melee range, or else Norn will begin throwing seeds at all players, dealing massive damage. These projectiles can be blocked.