Island of Terror
Rat Mech
All players will be pulled to the center and morphed into rats. You have one ability as a rat: to burrow into the ground. There are two ways to do this mechanic. One uses two "baiters" and another uses three. I will be describing the two person version.
Two players will be selected ahead of time to bait. These players will run to opposite ends of the arena. 2 rats will stay near the boss to give them additional time by baiting the boss to move towards them and burrow under the ground when he starts his chomping animation. These rats should be careful not to move the boss in the direction of the players moving to bait, because this can cause the baiters to become feared by his circle.
The boss will charge to one of the baiters. When his circle gets close, they will burrow down, and the boss will instead run to the other baiter, who will be above ground. Once the boss is more than halfway to the next baiter, the previous baiter will come out of the ground while the other burrows. The boss will run between the two until the mechanic ends.
If any rat dies, the boss will perform a one-shot AOE.
Video TBA.
Smoke Clearing
One player will be chosen ahead of time to be the runner. Kertaki will fill the room with smoke and then drop firebombs on random players. Non-runners will position themselves under geysers to try and bait the fire to land on top. Then, they will touch fire to get the debuff and run arund their gesyer, ensuring it is clear of smoke. The runner player will get the fire debuff and run around the outside of the arena to get their stacks to 0. This will allow them to free the other players from the next mechanic. You get two rounds of fire to clear all of the smoke and clear stacks.
Video TBA.
Geyser Mechanic
After two rounds of the above, a random geyser will be selected, and will begin bubbling. All players must run into that geyser. Above 50% boss HP, you will drop straight down. Under that threshold, you will glide to another bubbling geyser, descending early and running the rest of the way to avoid desync. All players should stay stacked and not spread for the next part of the mechanic. After landing, all players with stacks will be CCed and placed into bubbles. The runner must then jump into them to free them and save them from a one-shot.
Video TBA.
Fire Sweeps
Kertaki will teleport to the middle (sometimes this fails for some reason) and begin a series of ground-sweeping attacks that must be jumped over. At the end, he will fire a series of projectiles at the tank, and the last one will stun them. Someone MUST cleanse the tank, or he will not be able to complete the final part of the mechanic: a dodge roll/block in the middle of a sweeping attack.
Video TBA.
Additional Notes
The "series of projectiles" leading to a stun described in "Fire Sweeps" happens at other points of the fight, but the tank should always have time to recover before the blocks in those cases. Someone should ideally cleanse these as well.
There is an exploit to pause the boss's pursuit during rat mech, but I will not be describing it here.
This fight has a LOT of desync and other bugs. It can be very frustrating.
Oracles should hold Janice's Rage with weaken removal spec for the tank cleanse in fire sweeps. Seeker is best here because Purifying Touch makes this esay.